Here is a lovely example of a bibliography using the Harvard method.
Two full-length books.
Braithwaite, B., Schreiber, I, (2009), Challenges for Game Designers, Cencage Learning, Stamford.
Murray, H. J. R. (1952) A History of Board Games Other Than Chess. Oxford. Clarendon Press.
Two contributions to books.
Salen, K. (2002) 'Telefragging Monster Movies.' In King, L., (ed.), Game On: The History and Culture of Video Games. London: Laurence King. pg 98-111.
Bittanti, M. (2003) 'The Technoludic Film: Images of Videogames in Movies' In Nakatsu and Hoshino.,Entertainment Computing: Technologies and Applications. Springer. pg 307-312
Two journal entries.
Keighron, P. (1993) 'Video Diaries: What’s Up Doc?' Sight and Sound. October. pg 24-25.
Wei, H., Bizzocchi, J. and Calvert, T. (2010) 'Time and Space in Digital Game Storytelling', International Journal of Computer Games Technology 2010. pg 1-23
No comments:
Post a Comment